Observed damage taken refers to change in damage taken from previous tier - with a change of 9.8% Observed DR going from 7000 to 8000 armor, a 100 damage hit at 7000 armor will be reduced to 90.2% of that 100 damage, for a total of 90.2 damage taken after armor at 8000.Īrmor can be found through a bazaar search under Armor:(type of piece) - for example Armor:Headpiece. You can also estimate your armor's effectiveness based on the following table:Īrmor observes diminishing returns that result in all armor above 10k gradually proceeding to ~8.3% reduced observed damage taken per 1000 extra armor. For example, an armor piece can have improved heat damage protection at the cost of the cold damage protection.Īrmor value and actual percent damage reduction Īs pulled from NGE Source Code, Protection under 2000 is equal to AR/10000. If an armorsmith experiments to improve the protection of one damage type, the armor will naturally have poorer protection for the opposite damage type. The four elemental damage types are electricity, acid, heat, and cold.Īrmor protection stats range from 0 to 7600, though higher ratings can be achived through a combination of expertise and buffs. All weapons do either energy damage or kinetic damage, with some weapons doing some additional elemental damage. There are two general damage and four additional elemental damage types. There are several different layer types that target various categories of protection values. However, crafting high quality layers requires many specialized resources, some of which are very rare. The addition of quality layers will increase the protection of the piece, possibly up to the cap of the core. Basic cores may carry 0-4 layers, standard 0-8, and advanced 0-12. This level is determined by the armor core used by the Smith to craft the piece. Main article: Faction armor Main article: Personal shield generator Armor stats Armor levels Įach armor type has three levels: basic, standard and advanced. Bonus Bleeding and Disease DOT resistance.Generally, ranged attacks deal energy damage (including lightsabers) and melee attacks deal kinetic damage. Each category of armor provides differing protections for energy damage and kinetic damage. There are three armor categories: Assault, Battle and Reconnaissance. All crafted armor pieces can have a socket for a skill enhancing attachment including gloves and boots. However, gloves and boots offer no protection since damage cannot be dealt to hands or feet. Some species cannot equip gloves or boots. Most armor types consist of nine pieces: helmet, chestpiece, left and right bicep and bracers, gloves, leggings, and boots. 2.3 Armor value and actual percent damage reduction.You may have to select a menu option or click a button. Follow the instructions for disabling the ad blocker on the site you’re viewing.You may have more than one ad-blocker installed. You’ll usually find this icon in the upper right-hand corner of your screen. Click the icon of the ad-blocker extension installed on your browser.When it turns gray, click the refresh icon that has appeared next to it or click the button below to continue.Click on the large blue power icon at the top.Click the UBlock Origin icon in the browser extension area in the upper right-hand corner.It will turn gray and the text above will go from “ON” to “ OFF”. Click on the “ Ad-Blocking” button at the bottom.
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